Back home; breaking rules

So, one of the things I wanted to do with this blog was write once per week. Dear reader, you may note I’ve not posted anything for the last two weeks, and I’ve thus failed at my valiant aim. Well, kinda. See, I’ve just got back from a lovely fortnight in Switzerland, and whilst they do have internet in Switzerland, sadly there wasn’t any internet I was able to particularly accessibly use, save for the occasional twenty minutes of surfing one got when catching the local cable-car replacement bus service, which conveniently had free wifi.

I’d say that was a fairly reasonable excuse.

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Hill Climb Racing for GOTY

I have a confession to make. Hill Climb Racing, that charming little endlessly driving challenge thing game? It’s one of my favourite mobile games.

I originally played Hill Climb ~a year ago on my Touchpad and thoroughly enjoyed it. The challenge of using skill and pushing on further distance-wise to get more currency to upgrade the vehicle versus just upgrading the vehicle and brute-forcing progress — or even saving to unlock new vehicles and tracks made the otherwise simple and straightforward game into something which was difficult to put down.

Just one more go get that bit further! And so on.

Last week I found myself redownloading Hill Climb Racing (iOS link), after recommending it to Ben as a slightly better version of a game Miniclip had just released. And, a year later, this thing is just as good as it was. Skill is almost optional, which makes using it all the more rewarding. The option to make savvy upgrades and purchases, too, emboldens that sense of skill and reward.

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